Dead Fishermen Tell Tall Tales

The game data does not contain a separate quest introduction.

Journal progression

Phase 1Search for the missing villager near Aurfield

A fisherman’s gone missing near the village of Aurfield. I should keep my eyes open for any sign of him.

Phase 2Return the dead man's keepsake to the village

I encountered the body of a dead fisherman, hidden in the riverside bushes. He didn't have anything much of remark in his personal possessions, except for a cute wooden band presumably serving as a wedding ring.

Someone back at the village will surely recognize it.

Phase 3Slay The Great Mudclaw

While discussing the fisherman’s demise with his grieving widow, we were approached by an elderly man ranting about a great crab monster prowling nearby the village. The villagers appear not to have taken much stock in his words, but the lacerations inflicted onto the dead fisherman do point to a monstrous creature.

The villagers have promised to reward me if I were to bring this monster’s great pincer as proof of its demise. Should I return to the scene where I found the dead villager, perhaps I might spot the monster’s lair somewhere nearby.

Phase 4Return the beast's great pincer to the village

Near where I’d found its victim, I tracked the monstrosity down into the depths of a dark, flooded cave. In the epic battle that ensued, I finally defeated the colossal crab!

I should collect its pincer to bring back to the village as proof of my great deeds.

Phase 999Quest complete!

Not all fishermen's tales are complete fantasy...

Completion

Not all fishermen's tales are complete fantasy...

Rewards

Skill XP2000 Fishing XP
Item1 × Bracelet of Stalwart Riverfolk

Directly referenced NPCs

Related achievements

The River WardenProtect Aurfield against river pirates and the Great Mudclaw.
Source fields
completiontext
Not all fishermen's tales are complete fantasy...
id
92
name
Dead Fishermen Tell Tall Tales
source
XMLs\Quests\Quests.xml