Historical Undertaking the II

The game data does not contain a separate quest introduction.

Journal progression

Phase 1Sign the contract at Thornhill's Preservation Society

Ser Ames Verrington at Thornhill's Preservation society promised more work for me in the noble pursuit of protecting relics of historical importance. Before we get started, he requested that I sign another contract at the society building, bureaucracy here really is on another level...

The Society headquarters is in southern Thornhill, near the city gates.

Phase 2Return the signed contract to the curator

Having signed another silly contract, the curator of the society should be ready to talk to me about the job now.

Phase 3Discover a way to retrieve the crypt key from Thornhill's locksmith

This time I'm to search the catacombs for something called the Scepter of Destiny, but yet again I will need a key from Thornhill's locksmith - the very same person I stole a key from the last time.

Last time rowdy neighborhood children helped distract the locksmith, allowing me to retrieve the key. Might as well ask for their help once again.

The locksmith's residence was in Thornhill's district named the Broken Cliff, north of the market place.

Phase 4Approach Broken Cliff magic store owner about a magic bomb

Somewhat surprisingly, the children had their stomachs full and could no longer be bribed with pie. Instead they want to get their hands on a magical bomb, the kind of which they say the owner of a local magic store has in her stock.

She's refused to give the bombs for children to play with, but perhaps an adult asking nicely might do the trick.

Her store is meant to be somewhere nearby, probably towards the market square.

Phase 5Approach the shaman in Prowler's Thicket about divination bones

The magic store owner in Thornhill did not wish to give her bombs for free, instead she had a request of her own. She asked me to get something called Bones of Divination from a shaman living in Prowler's Thicket.

The shaman's hut is somewhere near the sawmill, south of Thornhill.

Phase 6Bring the skull of an ancestor to the shaman in Prowler's Thicket

The shaman claimed he's unable to make the divination bones without a skull of an ancestor. He told me of a troll that lives next to his hut, who is an old hunter.

Long ago the troll hunted its first human, and took the skull as a trophy. The shaman wants me to bring him that skull.

Phase 7Bring the divination bones to the arcanist in Thornhill

After I retrieved the skull for the shaman, he gave me the Bones of Divination. Now I should deliver them to Arcanist Naela, the magic store owner in Thornhill City.

Phase 8Give the magical explosive to the bored children

The arcanist agreed to give me her special bomb in exchange for the bones I brought her. Now I only need to seek out the bored kids of the Broken Cliff district and deliver the bomb to them.

Phase 9Search the locksmith's drawers

After the spectacle the children put together, the locksmith should be out of the way for a good while. That gives me the opportunity to once again rummage through his drawers in search of the crypt key I require.

Phase 10Enter the Crypt of Destiny within Thornhill Catacombs

Armed with the right key, I should find my way to unlocking the gate that leads to the Crypt of Destiny within Thornhill Catacombs. The catacombs themselves may be entered through Thornhill Cemetery.

Phase 11Obtain the relic from the child's sarcophagus

The way into the crypt is clear! Now to look for the child's sarcophagus that ought to contain a treasure within...

Phase 12Bring the scepter to Thornhill Preservation Society's curator

After searching the child's sarcophagus, I managed to retrieve a scepter of most beautiful craftsmanship. Now to return to the curator, to deliver the scepter for safekeeping.

The Society headquarters is in southern Thornhill, near the city gates.

Phase 999Quest complete!

All those contracts must mean these jobs are perfectly legal.

Completion

All those contracts must mean these jobs are perfectly legal.

Rewards

ActionGame-defined rewardVar=Q95Reward-2-2
ActionGame-defined rewardVar=Q95Reward-1-1
ActionGame-defined rewardVar=Q95Reward-1-1
ActionGame-defined rewardVar=Q95Reward-1-1
ActionThe curator's shop has been expanded with new rewards.

Directly referenced NPCs

Related achievements

No achievement requirement directly references this quest.

Source fields
completiontext
All those contracts must mean these jobs are perfectly legal.
id
95
name
Historical Undertaking the II
source
XMLs\Quests\Quests.xml