Old Stones of Magic
The game data does not contain a separate quest introduction.
Journal progression
My dark master Gabrius is looking for the ruined Temple of Etherlight, which was left behind by a once mighty ancient civilization in these lands. He tells me there is a magical monolith of some kind within Spruce Shade woods, north of our shack, where knowledge of the temple can be found.
Probably because Gabrius is so blatantly evil, the monolith has refused to help him, so he's tasked me to interact with it in his stead.
I’ve found the Ancient Monolith north of the shack, as I was told I would. But it is dormant, possibly due to its previous interaction with the necromancer.
However, Gabrius told me it may be connected to other, similar ruined structures nearby. If I could find a way to bring them to life, perhaps their power might feed back to the main monolith.
I came across other, smaller monoliths out in the woods and managed to activate them using a set of ancient power stones. I should check up on the primary monolith again.
The Old Folk surely had magic like no other.
Completion
The Old Folk surely had magic like no other.
Rewards
| Item | 1 × Depleted Power Gem | — |
| Skill XP | 100 Mining XP | — |
| Skill XP | 100 Woodcutting XP | — |
Directly referenced NPCs
Related achievements
No achievement requirement directly references this quest.
Source fields
- completiontext
- The Old Folk surely had magic like no other.
- id
- 74
- mainquest
- 1
- name
- Old Stones of Magic
- questdescription
- source
- XMLs\Quests\Quests.xml